At least Apple and Playstation have the excuse of a real technical incompatibility you can't simply pop a PS4 CD into your computer and play it. If that's not a clear-cut example of "walled garden" then I truly don't what that word means. Home only officially supports Rift, but we all know it works on Vive and they're even testing their first party games on Vive hardware now, so what's the big fucking deal? I also think you're misunderstanding the term "walled garden." A walled garden is like PlayStation or Apple where you're locked in. My issue, and anyone with a sliver of critical thinking ability's issue, is with Facebook's business model.ĮDIT: Since you edited your post I'll edit mine to address what you added Whose to say in a few years that Facebook won't start their own game studios, and then instantly demote all other developers into second-class citizens on the one and only store where Oculus games are sold? That's bad for consumers, bad for developers, and bad for the industry. Facebook's business model literally revolves around taking choice away from the consumer and forcing them to buy Facebook hardware to play Facebook games that they bought on Facebook's store. Valve's business model does not revolve around hardware exclusivity, whereas Facebook's does.Look at all the other games being sold outside of Steam made by other developers. The Lab is on Steam because it was made by Valve. (I wonder what would happen if they decided to prevent that in the future?) With Oculus you have to enable "unknown sources" to get that privilege. You can buy/download a game outside of Steam and play it with no issues.
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